Work at speed with unidirectional path-tracing and PBRĭeeper collaboration founded in powerful referencingĪutomatically synchronize all assets existing in a scene with a single click. This means up to nine times more creative iterations and a more flexible, unhindered approach to content creation. Creatives no longer need to work blind – they can interactively manipulate final imagery, seeing real-time updates directly in the viewport. Shed light on the creative process via a state-of-the-art, lightning-fast CPU rendering engine. Work interactively on final rendered imagery Alembic Bundles dramatically reduce the complexity of the scene. They are a new type of geometry that allows user to bring a whole Alembic file as a single item in Clarisse 3.6. Instead of duplicating whole material networks, specialize and drive them directly by defining Shading Variable values at shading group, geometry or shading layer levels.Īlembic bundles are now the most uncompromising way to bring Alembic archives in Clarisse. It allows user to create and share true material templates across multiple objects in projects to simplify the management of their scenes. The all-new Shading Variables released with Clarisse is a must have feature to streamline any look-development pipeline. The outline shader allows to render high quality edges and silhouettes from 3D scenes to easily create great non-photorealistic images such as blueprints or cel-shading style renderings directly in Clarisse. Clarisse 3.6 also introduces at the same time a new LPE unoccluded event to extract diffuse, reflection and transmission occlusions in custom LPEs.Ĭlarisse 3.6 introduces the new outline subpixel filter. Thanks to the new Shadow Catcher, background plates can now easily receive shadows and color bleeding of CG elements in scenes greatly simplifying live action integration. Fixed a crash that occurred when activating cryptomatte on scenes containing objects with very long names. Fixed an issue that anti-aliased UV map edges when baking them, which caused dilation filters to not work correctly. Fixed an issue with some AOVs (depth, camera position, camera normal, world normal, albedo, motion vectors) that were not taking into account the Matte Object AOV Mode set in the Raytracer. Fixed an issue with the albedo AOV that was broken. Revert Value on an overridden attribute now works correctly after undoing the localization of the parent context. When reloading a reference context, pending objects are now created for items that are no longer found in the reference but were connected to other items outside the reference. After reloading twice the disabled context could even be emptied. The 'disabled' state was lost in the reload process. Fixed several issues when referencing projects that contained disabled contexts. The 'locked' state was lost in the reload process. Fixed an issue when referencing projects that contained user-locked contexts. Improved the wording of licensing error messages so they are more explicit to the user.
#Isotropix clarisse for isotropix clarisse ifx v3.0 license
Launching Clarisse or CNode with the -license_server argument now sets correctly the application license type to floating. Fixed some small memory leaks that could occur when loading some geometry properties. Fixed a crash that occurred when displaying an instance color texture node in the texture view. Fixed an issue with Alembic fur caches for which it was not possible to have copies of a same object with different properties (such hair radius for example). Fixed a bug that caused images containing animated Alembic bundles to be rendered twice. Fixed a bug that resulted in losing property animations when resync'ing a referenced Alembic cache.